Skeletal animation is … creepy
I’m trying to figure out Cheetah’s implementation of skeletal animation because that will allow me to do more advanced renderings in the future. Once I master this, I’ll be able to pose models in scenes, output animations instead of just stills, etc.
And surprisingly, it’s not that tough to do! Cheetah handles it in a pretty simple way. For a test case, I decided to do a Quake3 style undulating tube thingy. Here it is in motion:
And here’s a look at the bones in the Cheetah viewport:

Each of the red diamonds above is a bone and the red dots between them are joints. Once I set this up I just had to set keyframes on the various joints and make them move, rotate and scale the way I wanted them to.
So far, so good!
Tags: Animation