Sekrit Project - 6/28
- added new kind of enemy. looks like the bombers except these ones will lazily home in on the player.
- tweaked the spawning code so that enemies don’t spawn on top of the player anymore
- tweaked pickup spawning code so that pickups spawn at least half the screen width away from the player
- played around with a textured background for the game (nebulous clouds for now)
- optimized some code by moving non critical stuff out of the core game loop and into the fixedupdate loop instead
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on Thursday, June 28th, 2007 at 9:42 am and is filed under Work Log.
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