Sekrit Project - 6/28

  • added new kind of enemy.  looks like the bombers except these ones will lazily home in on the player.
  • tweaked the spawning code so that enemies don’t spawn on top of the player anymore
  • tweaked pickup spawning code so that pickups spawn at least half the screen width away from the player
  • played around with a textured background for the game (nebulous clouds for now)
  • optimized some code by moving non critical stuff out of the core game loop and into the fixedupdate loop instead

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