Mini Project – Urban (Girder)

I’m going to do an experimental project in Cheetah. I’m going to try to heavily abuse it’s “Smart Folder” system to create a system like some game engines use where the assets are stored once in a package or folder and then instanced all over the game world. This should be doable but I’m not 100% sure. Let’s find out!

The scene I’m going to shoot for is some sort of human/urban concrete and steel scene. Girders, barrels, support beams, windows, etc. I’m going to create each thing one time, put it into a smart folder, and see if I can them compose them all together in a fresh scene and render it out.

Here’s our first asset. The majestic girder!

The scene will be untextured and done in a matte finish (meaning, no specular highlights). On to the next piece…

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One Response to “Mini Project – Urban (Girder)”

  1. Ray says:

    Is that low poly enough to be considered a viable asset in a next gen game engine?

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