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	<title>Comments on: &#8220;UrbanAsia&#8221;</title>
	<atom:link href="http://wantonhubris.com/blog/2007/09/09/urbanasia/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2007/09/09/urbanasia/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
	<pubDate>Wed, 23 Jul 2008 23:13:04 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-208</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Mon, 29 Oct 2007 22:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-208</guid>
		<description>There's the symmetry modifier which basically works if you want to mirror as you're building stuff.  Mirroring after the fact ... I guess you could set the pivot where you want it, copy/paste the stuff you want mirrored and negative scale it.  Might work.  Heh.</description>
		<content:encoded><![CDATA[<p>There&#8217;s the symmetry modifier which basically works if you want to mirror as you&#8217;re building stuff.  Mirroring after the fact &#8230; I guess you could set the pivot where you want it, copy/paste the stuff you want mirrored and negative scale it.  Might work.  Heh.</p>
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	<item>
		<title>By: Ray</title>
		<link>http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-203</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 29 Oct 2007 19:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-203</guid>
		<description>Ahh, I can sort of guess how that'd shitfuck things. Is there mirroring yet?</description>
		<content:encoded><![CDATA[<p>Ahh, I can sort of guess how that&#8217;d shitfuck things. Is there mirroring yet?</p>
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	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-199</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Mon, 29 Oct 2007 18:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-199</guid>
		<description>Thanks man!

Hey, you're looking at it.  All of those assets were imported via Smart Folders so I'd say it worked fine.

I don't like how it brings EVERYTHING in from the external files including stuff like cameras.  I added a feature request to the Cheetah board for a "Smart Folder" tag or something where you could tag things in your external scenes and tell them NOT to import into other scenes that may want to include them.  Hope he adds it in a future version once he's done futzing with the renderer.</description>
		<content:encoded><![CDATA[<p>Thanks man!</p>
<p>Hey, you&#8217;re looking at it.  All of those assets were imported via Smart Folders so I&#8217;d say it worked fine.</p>
<p>I don&#8217;t like how it brings EVERYTHING in from the external files including stuff like cameras.  I added a feature request to the Cheetah board for a &#8220;Smart Folder&#8221; tag or something where you could tag things in your external scenes and tell them NOT to import into other scenes that may want to include them.  Hope he adds it in a future version once he&#8217;s done futzing with the renderer.</p>
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	<item>
		<title>By: Ray</title>
		<link>http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-190</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 29 Oct 2007 17:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/09/09/urbanasia/#comment-190</guid>
		<description>That turned out really swanky, sir. How'd the experiment with nested assets in Cheetah 3D work?</description>
		<content:encoded><![CDATA[<p>That turned out really swanky, sir. How&#8217;d the experiment with nested assets in Cheetah 3D work?</p>
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