Quake Progress
Things are moving along! I’ve learned a lot about Cheetah scripting via javascript, some 3D math, and a little more about the internals of the Quake engine. Exciting stuff! Here’s what I’ve got so far:

So what we’re seeing here is a little scene rendered via Cheetah. This is after I applied a custom script that mimics Quake’s texture mapping scheme inside of Cheetah. I then used Cheetah’s material tag properties to align the textures to my liking. Then I used another script that I wrote to export the objects into the Quake MAP file format and ran that through the standard Quake tools.
And … it works! I’m going to massage this further since it’s actually working. I’m going to figure out ways to add lights (the one in the scene now is jammed into the MAP file, brute force style) and monsters and other cool things.
Progress is fun!
October 29th, 2007 at 12:07 pm
That’s really sweet. I love the low-poly look of the Quake assets. All the monsters had such strong silhouettes. You get the feeling that every poly was lovingly placed.