Progress

I think I’ve got my texture mapping issue from yesterday solved. It was the solution I was hoping it would be after all!

I also cleaned up my Quake script quite a bit. It was getting messsy. You know how code gets, especially when it’s one monolithic file like this. This one script is handling texture alignment, exporting and a few other small utility functions. Sure, there’s code sharing between the various actions but it all adds up.

It’s definitely getting there.  I can create little test rooms now without too much pain.  Here’s a shot of my test room running in Quake:


The rotation on that arrow texture worked great but it doesn’t look right inside of Cheetah yet.  Not sure why that is.  I think I can fix it but it’s going to mean going over my texture mapping routines again and possibly redoing them yet again.  Le sigh.  Not sure I want to shoulder that just yet.  I’ll think about it.

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