Progress
I think I’ve got my texture mapping issue from yesterday solved. It was the solution I was hoping it would be after all!
I also cleaned up my Quake script quite a bit. It was getting messsy. You know how code gets, especially when it’s one monolithic file like this. This one script is handling texture alignment, exporting and a few other small utility functions. Sure, there’s code sharing between the various actions but it all adds up.
It’s definitely getting there. I can create little test rooms now without too much pain. Here’s a shot of my test room running in Quake:

The rotation on that arrow texture worked great but it doesn’t look right inside of Cheetah yet. Not sure why that is. I think I can fix it but it’s going to mean going over my texture mapping routines again and possibly redoing them yet again. Le sigh. Not sure I want to shoulder that just yet. I’ll think about it.