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	<title>Comments on: Inverted Brushes</title>
	<atom:link href="http://wantonhubris.com/blog/2007/10/29/inverted-brushes/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2007/10/29/inverted-brushes/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
	<pubDate>Wed, 23 Jul 2008 23:19:06 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-216</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sun, 04 Nov 2007 09:49:33 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-216</guid>
		<description>It was modeled in Cheetah 3D (www.cheetah3d.com).  As far UV mapping goes, they ARE UV mapped but not in a way that matters to Quake.

Let me explain..  I wrote a script for Cheetah that mimics Quake's texture mapping routines.  I did that so I can see what the textures will look like inside of Quake but that UV mapping doesn't get exported to QBSP or anything.  It just acts as a preview.</description>
		<content:encoded><![CDATA[<p>It was modeled in Cheetah 3D (www.cheetah3d.com).  As far UV mapping goes, they ARE UV mapped but not in a way that matters to Quake.</p>
<p>Let me explain..  I wrote a script for Cheetah that mimics Quake&#8217;s texture mapping routines.  I did that so I can see what the textures will look like inside of Quake but that UV mapping doesn&#8217;t get exported to QBSP or anything.  It just acts as a preview.</p>
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	<item>
		<title>By: Spd</title>
		<link>http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-215</link>
		<dc:creator>Spd</dc:creator>
		<pubDate>Sun, 04 Nov 2007 01:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-215</guid>
		<description>are those meshes made in some modelling ap?
UW unwraped too?</description>
		<content:encoded><![CDATA[<p>are those meshes made in some modelling ap?<br />
UW unwraped too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-206</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Mon, 29 Oct 2007 22:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-206</guid>
		<description>Hahaha.  Well, no, this is basically taking the concept of subtractive brushes from Unreal and applying it to Quake.  This makes a lot of things that are a huge pain in the rear to do in Quake and makes them much easier.

I have some plans for this...</description>
		<content:encoded><![CDATA[<p>Hahaha.  Well, no, this is basically taking the concept of subtractive brushes from Unreal and applying it to Quake.  This makes a lot of things that are a huge pain in the rear to do in Quake and makes them much easier.</p>
<p>I have some plans for this&#8230;</p>
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	</item>
	<item>
		<title>By: Ray</title>
		<link>http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-205</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Mon, 29 Oct 2007 19:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/10/29/inverted-brushes/#comment-205</guid>
		<description>Okay, now you're just &lt;em&gt;showing off.&lt;/em&gt; :p</description>
		<content:encoded><![CDATA[<p>Okay, now you&#8217;re just <em>showing off.</em> :p</p>
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