<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Quake Editing is good for the soul</title>
	<atom:link href="http://wantonhubris.com/blog/2007/11/11/more-quakin/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2007/11/11/more-quakin/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
	<pubDate>Fri, 21 Nov 2008 00:55:26 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Ray Frenden</title>
		<link>http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-226</link>
		<dc:creator>Ray Frenden</dc:creator>
		<pubDate>Tue, 13 Nov 2007 15:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-226</guid>
		<description>Dude, that's sick. I'd kill for a Mac Quake editor that had good tools and a competent UI/design sensibility.

I'd love to make my own assets and tinker with low poly characters and the like. Right up my alley (and totally coincides with a few game ideas I have).</description>
		<content:encoded><![CDATA[<p>Dude, that&#8217;s sick. I&#8217;d kill for a Mac Quake editor that had good tools and a competent UI/design sensibility.</p>
<p>I&#8217;d love to make my own assets and tinker with low poly characters and the like. Right up my alley (and totally coincides with a few game ideas I have).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-225</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Mon, 12 Nov 2007 15:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-225</guid>
		<description>I'll release it when it actually does something, sure.  Probably with source.

I have working versions of Quake1 BSP/LIGHT/VIS compilers with some additions that I made to them that I will package with the editor.  I don't really know much about Quake3 editing so I don't think I'll go there myself.  But, with source code, hopefully someone else will.  :P</description>
		<content:encoded><![CDATA[<p>I&#8217;ll release it when it actually does something, sure.  Probably with source.</p>
<p>I have working versions of Quake1 BSP/LIGHT/VIS compilers with some additions that I made to them that I will package with the editor.  I don&#8217;t really know much about Quake3 editing so I don&#8217;t think I&#8217;ll go there myself.  But, with source code, hopefully someone else will.  <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nevyn</title>
		<link>http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-224</link>
		<dc:creator>nevyn</dc:creator>
		<pubDate>Mon, 12 Nov 2007 14:59:51 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-224</guid>
		<description>I can promise you there is a demand for a quake editor on the Mac :) Will you have a q3 bsp compiler as well? Will you open source it? Or have you thought about its release at all? :P</description>
		<content:encoded><![CDATA[<p>I can promise you there is a demand for a quake editor on the Mac <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Will you have a q3 bsp compiler as well? Will you open source it? Or have you thought about its release at all? <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-223</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sun, 11 Nov 2007 21:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-223</guid>
		<description>Thanks!  :)

&lt;blockquote&gt;Oh, and that texture browser, is that an NSGridView?&lt;/blockquote&gt;

Nope!  The texture browser is another NSOpenGLVIew, orthographic projection, and I just draw the texture tiles manually.  It scrolls, zooms, filters, etc.  Fun to work on!</description>
		<content:encoded><![CDATA[<p>Thanks!  <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<blockquote><p>Oh, and that texture browser, is that an NSGridView?</p></blockquote>
<p>Nope!  The texture browser is another NSOpenGLVIew, orthographic projection, and I just draw the texture tiles manually.  It scrolls, zooms, filters, etc.  Fun to work on!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nevyn</title>
		<link>http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-222</link>
		<dc:creator>nevyn</dc:creator>
		<pubDate>Sun, 11 Nov 2007 20:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2007/11/11/more-quakin/#comment-222</guid>
		<description>I'm envious! :) That looks awesome! In Cocoa, too! Aah! Now I want to make a quake editor too :P (Oh, and that texture browser, is that an NSGridView? :) )</description>
		<content:encoded><![CDATA[<p>I&#8217;m envious! <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> That looks awesome! In Cocoa, too! Aah! Now I want to make a quake editor too <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> (Oh, and that texture browser, is that an NSGridView? <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</p>
]]></content:encoded>
	</item>
</channel>
</rss>
