Quicky update

Not that much to show today but I fixed a bunch of bugs. I read one time that if you have a bug you should stop all feature production and fix it right away. This gives you the best chance of having a solid application by the time you’re done. Plus, you don’t save all the bugs up for the end when the earlier bugs might now be hidden by other bugs and it gets really messy.

It’s hard not to work on cool stuff and hunt bugs but I’m going to try that on this app and see how it works out.

One visual thing I did today was get entities to use the same drawing routine as the brushes do so they can pick up the shading goodness. Here’s a quick look:

20071114_shading_thumb.png
::click for huge version::

I think the shading on the various faces (depending on their normal) really helps with depth perception and gives the level viewport a sense of solidity that you just don’t get from full bright textures.

I know other editors have done this in the past - I’m simply acknowledging that they were right. :)

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