Key/Values
Key/value editing is in and working now.

Works the way I want it to after a lot of futzing. If you have multiple entities selected with the same key but differing values, you get this sort of display:

See how the value for angle is “??” That means the value is different for each func_door selected. If you change the “??” to something else, then all selected entities will get that value. If you don’t touch it, they all retain their original values.Next thing to do is entity creation from scratch. Got a few ideas on that one…
December 7th, 2007 at 7:32 pm
Showing the angle as “??” isn’t the best practice from a usability point of view. It would be better to have something like “Not available” and some tooltip text explaining that the values are different for the funcs selected. Anyway, your editor is looking pretty nice, much better than the work I did on Qoole http://www.pablo-zurita.com.ar/gallery/albums/mywork/Qoole99.jpg
Keep up the good work.
December 9th, 2007 at 9:26 pm
Hey, QOOLE was cool! I didn’t use it personally but I always thought it was neat looking.
I’ll think about that. I was going with the easy option for now but I might change it to something like what you suggested.
I have some other things to flesh out that are larger and scarier but I’ll come back to this eventually.
Gah, so much to do!