Small Update

I got my mip mapping code working in the WAD save routine (that sort of code sucks a lot more when the images are palette based) so now everything exports properly and looks good inside of Quake. Over the weekend I’m going to finish up the WAD management system and try to round out some of the other rough usability edges that I have remaining.

My goal is to have an editor that works decently enough that I could work on a level over the week of xmas. Kind of an aggressive goal but that’s half the fun, right?

Here’s a shot of a test level that I made using ToeTag. It’s using a WAD that was exported from ToeTag so you can see that it doesn’t mangle anything and the mip maps look good. Hooray!

preview1.jpg

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