Sample Level
I’m working on a replacement “start” level for Quake that I will probably bundle with the editor when I release it. It’ll be one of the sample levels. I’m really enjoying using ToeTag now and it’s quite good as a level editor. It has some rough edges, no question, but on the whole it’s very good. Much better than anything I used back in the day, that’s for sure. Here’s some shots of the sample level as it stands:




As you can see from the visual evidence, the editor is solid at this point. This level was made completely in ToeTag, from scratch.
It’s true what they say about eating your own dog food. Making this sample level has uncovered many holes and problems with the editor that I might not have noticed otherwise. The more I use it, the better the code gets.
Next up are some major improvements for the texture browser. It needs it.
December 17th, 2007 at 12:38 pm
I’m working on the logo. It’s coming along well. I think you’ll dig it.
December 17th, 2007 at 1:34 pm
Sweet, can’t wait to see it!