Usability Features
I added a number of usability features that will speed up the mapping process this morning. These are small things but they really add up.
CMD+T will find the texture on the currently selected face in the texture browser and scroll it into view.
CMD+C will copy the selected face to the clipboard, including all of it’s alignment information.
CMD+V will paste that information onto all selected faces. This is a quick way to match up a group of faces so that they all look identical. (of course, copy/paste still works for entities - the editor is smart enough to know the difference between entities and faces when it sees them on the clipboard)
SHIFT+T will select all faces that have the same texture on them as the currently selected one. If no faces are selected, all faces that match the currently selected texture in the browser will be selected.
This stuff doesn’t sound complex or all that interesting but it makes a world of difference when you’re actually editing a level.
December 22nd, 2007 at 9:53 am
*Shift* T? Not Command-T?
December 22nd, 2007 at 11:17 am
Well, CMD T was taken already (see top of post). Is CONTROL T better? What would be more Mac like?
December 25th, 2007 at 5:11 pm
I haven’t read the Apple Human Interface Guidelines, although I should (as should any Mac coder). However, I’m pretty very sure that you should never have shortcuts/commands without the command key. I’d recommend command-alt-T or command-shift-T.
December 25th, 2007 at 5:20 pm
Oh, and also, make sure all shortcuts are available from the menus, e g not only from a shortcut or from a context menu.
If you want usability testing, I’m available for any beta testing
December 26th, 2007 at 12:29 pm
I might want that soon.
I’ll let you know.