CSG Mania Continues…
And today is, apparently, bug fix day. I found an egregious bug in the selection management routines that would leave stuff in the selection buffer long after the object that owned it was deleted and gone. This caused weird crashes when using undo/redo extensively, but that’s all fixed now.
Also a little more CSG today:
Bevel
Creates a bevel on the selected edges, using the current grid size as a reference.

I plan to do an extrude/inner extrude feature and then I think I’m done with CSG for a bit. Going to get to work on more core features like compiling from within the editor, hiding/showing brushes, editing maps for custom mods like Quoth, etc.