I figured out how to embed the compiling tools (qbsp/light/vis) inside of the editor so now you won’t have to worry about where they are when using ToeTag. Just click the compile button and watch ToeTag do it’s thing. A quick shot of the compiler output window:
My QBSP isn’t spitting out point files for some reason. Gotta fix that…
So I see you used those utilities I recommended you? Looks nice I hope it works just as well. I can wait to test it! I am so excited! ^_^ Seems as though it gets better and better every day.
Actually, I downloaded the source code and compiled my own versions of qbsp/light/vis. I’ve added a few features to light (sunlight, ambient light, inner/outer radii, etc) so hopefully people will find it more useful.
Are you using the eUtils Defs that came with those compilers too? Youshould probably build those entities into the editor =]
I’ve built the standard entities into the editor, yeah.