Progress
I figured out how to embed the compiling tools (qbsp/light/vis) inside of the editor so now you won’t have to worry about where they are when using ToeTag. Just click the compile button and watch ToeTag do it’s thing. A quick shot of the compiler output window:
My QBSP isn’t spitting out point files for some reason. Gotta fix that…
December 29th, 2007 at 2:23 am
So I see you used those utilities I recommended you? Looks nice I hope it works just as well. I can wait to test it! I am so excited! ^_^ Seems as though it gets better and better every day.
December 29th, 2007 at 5:38 am
Actually, I downloaded the source code and compiled my own versions of qbsp/light/vis. I’ve added a few features to light (sunlight, ambient light, inner/outer radii, etc) so hopefully people will find it more useful.
December 30th, 2007 at 2:03 pm
Are you using the eUtils Defs that came with those compilers too? Youshould probably build those entities into the editor =]
December 30th, 2007 at 3:08 pm
I’ve built the standard entities into the editor, yeah.