Progress

I figured out how to embed the compiling tools (qbsp/light/vis) inside of the editor so now you won’t have to worry about where they are when using ToeTag. Just click the compile button and watch ToeTag do it’s thing. A quick shot of the compiler output window:

compilertools.jpg

My QBSP isn’t spitting out point files for some reason. Gotta fix that…

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4 Responses to “Progress”

  1. Dreadful Says:

    So I see you used those utilities I recommended you? Looks nice I hope it works just as well. I can wait to test it! I am so excited! ^_^ Seems as though it gets better and better every day.

  2. Warren Says:

    Actually, I downloaded the source code and compiled my own versions of qbsp/light/vis. I’ve added a few features to light (sunlight, ambient light, inner/outer radii, etc) so hopefully people will find it more useful.

  3. Dreadful Says:

    Are you using the eUtils Defs that came with those compilers too? Youshould probably build those entities into the editor =]

  4. Warren Says:

    I’ve built the standard entities into the editor, yeah.

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