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	<title>Comments on: Multithreading Brings Joy</title>
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	<link>http://wantonhubris.com/blog/2008/02/03/multithreading-brings-joy/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2008/02/03/multithreading-brings-joy/comment-page-1/#comment-343</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Mon, 04 Feb 2008 12:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2008/02/03/multithreading-brings-joy/#comment-343</guid>
		<description>Sure.  To be fair, the multithreading that I&#039;ve added so far is stuff that sort of fell into my lap.  I didn&#039;t plan for it to one day become multithreaded.  Most if it was happy accidents (&lt;em&gt;&quot;Hey, this routine doesn&#039;t depend on anything and I&#039;m calling it once for every texture.  Score!&lt;/em&gt;&quot;).

But armed with these classes I&#039;ll be able to plan for it in the future and that should be pretty great.</description>
		<content:encoded><![CDATA[<p>Sure.  To be fair, the multithreading that I&#8217;ve added so far is stuff that sort of fell into my lap.  I didn&#8217;t plan for it to one day become multithreaded.  Most if it was happy accidents (<em>&#8220;Hey, this routine doesn&#8217;t depend on anything and I&#8217;m calling it once for every texture.  Score!</em>&#8220;).</p>
<p>But armed with these classes I&#8217;ll be able to plan for it in the future and that should be pretty great.</p>
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		<title>By: nevyn</title>
		<link>http://wantonhubris.com/blog/2008/02/03/multithreading-brings-joy/comment-page-1/#comment-342</link>
		<dc:creator>nevyn</dc:creator>
		<pubDate>Mon, 04 Feb 2008 12:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2008/02/03/multithreading-brings-joy/#comment-342</guid>
		<description>I&#039;ve been coding for a few years, but not that much multithreaded code, so I always find it difficult to make logical designs that encapsulate that threading. More than two threads + transforming non-threadsafe code into what you *hope* is threadsafe = headache... But I agree with Mark: NSOperation really helps that design process. I had a horrible gc interaction bug, but after working around that, it works great.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been coding for a few years, but not that much multithreaded code, so I always find it difficult to make logical designs that encapsulate that threading. More than two threads + transforming non-threadsafe code into what you *hope* is threadsafe = headache&#8230; But I agree with Mark: NSOperation really helps that design process. I had a horrible gc interaction bug, but after working around that, it works great.</p>
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