Chains Of Bugs

Programming is funny sometimes. Qonquer spawns minions that will fight for you as the game progresses. They target other monsters and wage war on your behalf. However, they don’t really have the ability to handle zombies which have to be gibbed. Easy enough, I thought, I’ll just make them ignore anything with classname == “monster_zombie”. Well, that would have been simple except for the 1/2 hour debugging session where I finally figured out that I’m dynamically spawning monsters into the arena but not setting their classnames correctly. Once I fixed that, my code for ignoring zombies magically started working. Woot!

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