Medieval out, copper in
I was hammering on the last arena this week and I was trying to come up with a decent medieval theme. It just wouldn’t click! I rebuilt the damned thing twice and it always looked shoddy to me. So I switched it out for a copper theme and it’s going much better.
The thing is, I’m doing this final arena as a floating level. This is causing my VIS times to get a little ugly but still manageable with careful brush work. Again, it’s a good challenge. How to keep VIS reasonable when the level doesn’t have any good walls or dog legs in it? I guess we’ll find out.