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	<title>Comments on: QuakeC Char Emitter</title>
	<atom:link href="http://wantonhubris.com/blog/2008/03/05/quakec-char-emitter/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2008/03/05/quakec-char-emitter/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
	<pubDate>Wed, 14 May 2008 00:44:11 +0000</pubDate>
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		<item>
		<title>By: Blitz</title>
		<link>http://wantonhubris.com/blog/2008/03/05/quakec-char-emitter/#comment-586</link>
		<dc:creator>Blitz</dc:creator>
		<pubDate>Fri, 14 Mar 2008 02:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2008/03/05/quakec-char-emitter/#comment-586</guid>
		<description>func_msgboard does indeed rock</description>
		<content:encoded><![CDATA[<p>func_msgboard does indeed rock</p>
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		<title>By: scar3crow</title>
		<link>http://wantonhubris.com/blog/2008/03/05/quakec-char-emitter/#comment-569</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Wed, 05 Mar 2008 21:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/2008/03/05/quakec-char-emitter/#comment-569</guid>
		<description>The only problem with this is that Inside3d technically, rocks harder.

Preach definitely knows his shit, it just weirds me out when such discussion happens at func_, considering he is also at I3d (and theres a whole host of other really really smart coders there, such as FrikaC and LordHavoc).

Not me though... I'm just the news guy and avid Quaker.

Suggestion on Qonquer though, regarding that closure... In Qonquer you cannot win, you merely struggle. You struggle bitterly and onward, until you are overwhelmed. It is very very Quake. I'd say, sample a bit of the really oppressive ambiance in the soundtrack, manipulate it to fade in and then back out, cue that sound on death, and if possible fake a fade to black and print to console your kills and any other relevant information.

There is something remarkable to Quake's oppression, and I've found some of the best maps and mods tap into this (Zerstorer, Beyond Belief).</description>
		<content:encoded><![CDATA[<p>The only problem with this is that Inside3d technically, rocks harder.</p>
<p>Preach definitely knows his shit, it just weirds me out when such discussion happens at func_, considering he is also at I3d (and theres a whole host of other really really smart coders there, such as FrikaC and LordHavoc).</p>
<p>Not me though&#8230; I&#8217;m just the news guy and avid Quaker.</p>
<p>Suggestion on Qonquer though, regarding that closure&#8230; In Qonquer you cannot win, you merely struggle. You struggle bitterly and onward, until you are overwhelmed. It is very very Quake. I&#8217;d say, sample a bit of the really oppressive ambiance in the soundtrack, manipulate it to fade in and then back out, cue that sound on death, and if possible fake a fade to black and print to console your kills and any other relevant information.</p>
<p>There is something remarkable to Quake&#8217;s oppression, and I&#8217;ve found some of the best maps and mods tap into this (Zerstorer, Beyond Belief).</p>
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