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on Monday, March 31st, 2008 at 10:54 am and is filed under Level Design, Quake.
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I’ve always loved that room (and the secret directly below).
I am particularly a fan of the curving bone detail… Thoughts though - blue sky? And the doorways at the bottom of the stairs (assuming you still have both, since its not in the shot) look a bit too low-detail in comparison with the rest of the environment, and looks structurally weak (particularly due to the texture alignment showing the seam in the stone right above the great). Perhaps some 45 degree wedges of stone in the upper corners of both could lend a more believable distribution.
I am assuming the shot is in ToeTag (which could explain the sky maybe) being as how the brush at the very top right of the shot looks to be a… single plane, rather than a proper 3 dimensional brush.
April 4th, 2008 at 2:14 pm
I’ve always loved that room (and the secret directly below).
I am particularly a fan of the curving bone detail… Thoughts though - blue sky? And the doorways at the bottom of the stairs (assuming you still have both, since its not in the shot) look a bit too low-detail in comparison with the rest of the environment, and looks structurally weak (particularly due to the texture alignment showing the seam in the stone right above the great). Perhaps some 45 degree wedges of stone in the upper corners of both could lend a more believable distribution.
I am assuming the shot is in ToeTag (which could explain the sky maybe) being as how the brush at the very top right of the shot looks to be a… single plane, rather than a proper 3 dimensional brush.
April 4th, 2008 at 3:26 pm
Hmm, I’ll check the sky texture. I didn’t change it but maybe when I loaded the new WADS I wanted it got replaced.
And don’t worry, the room isn’t done yet. That was just a preview.
April 8th, 2008 at 5:00 am
Yep, you’re right. Sky should be purple. Fixed!