Convex Hate
Sunday, May 11th, 2008The problem I’m facing is a seemingly tough one. What I want to allow ToeTag to do is to import triangulated meshes from a modeling program (in my case, Cheetah 3D) and then break that mesh down into convex chunks when it writes the MAP file out for compiling.
It’s tough because I can’t quite come up with a routine that will work for any arbitrary mesh. I can get it to work on some meshes but not others. I think it’s worth the effort though because when it works it will allow so much more expression in my level design.
Coding, coding…
