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	<title>Comments on: Fantastic Quake Concept Map</title>
	<atom:link href="http://wantonhubris.com/blog/2008/09/02/fantastic-quake-concept-map/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2008/09/02/fantastic-quake-concept-map/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: Ray</title>
		<link>http://wantonhubris.com/blog/2008/09/02/fantastic-quake-concept-map/comment-page-1/#comment-678</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Wed, 03 Sep 2008 14:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=264#comment-678</guid>
		<description>Awesome. I think my original CD is still kicking around somewhere.</description>
		<content:encoded><![CDATA[<p>Awesome. I think my original CD is still kicking around somewhere.</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2008/09/02/fantastic-quake-concept-map/comment-page-1/#comment-677</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Wed, 03 Sep 2008 09:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=264#comment-677</guid>
		<description>There are various ports of the engine that will work as long as you have the data files from the original game.  I personally use &lt;a href=&quot;http://www.kristianduske.com/fitzquake/&quot; rel=&quot;nofollow&quot;&gt;FitzQuake&lt;/a&gt; these days.  Fitz is great because you can configure it to look exactly like the software renderer that id shipped with but still enjoy the higher limits of modern engines.</description>
		<content:encoded><![CDATA[<p>There are various ports of the engine that will work as long as you have the data files from the original game.  I personally use <a href="http://www.kristianduske.com/fitzquake/" rel="nofollow">FitzQuake</a> these days.  Fitz is great because you can configure it to look exactly like the software renderer that id shipped with but still enjoy the higher limits of modern engines.</p>
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		<title>By: Ray</title>
		<link>http://wantonhubris.com/blog/2008/09/02/fantastic-quake-concept-map/comment-page-1/#comment-676</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Wed, 03 Sep 2008 01:49:43 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=264#comment-676</guid>
		<description>What&#039;s the best way to run a user made Quake map on a Mac these days?</description>
		<content:encoded><![CDATA[<p>What&#8217;s the best way to run a user made Quake map on a Mac these days?</p>
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