Damnable Limits

And yet another limit is hit. I’ve apparently used too many textures.

This typically isn’t a problem when it first happens as you generally have a ton of textures in the map that look pretty similar to each other so eliminating the duplicates is quick and painless. After the 2nd or 3rd time, however, it gets a little more brutal. Do I REALLY need that light variation? Does that wall really need to be split to include that extra panel variant?

Such is the life of the level designer. A life filled with choices that make things less pretty.

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