Stipple Slip

I read a tutorial the other day on OpenGL and it mentioned line stippling. I didn’t know OpenGL could do that but apparently it can! I’ve since added it to a few places in LevelEd and I love how it looks! Here’s a pic of a selected trigger that uses stippled lines to indicate which entities it is targeted at:

picture-1

Speaking of LevelEd, I think the fallout from the recent code re-factoring has finally started to subside. The editor broke in many and varied ways that I didn’t notice until I actually tried to build something in it. Yargh!

I’m just about ready to get going, in earnest, on PAKEd. I want to get the table of contents displaying in an NSOutlineView over the next few days. Wish me luck!

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One Response to “Stipple Slip”

  1. SleepwalkR says:

    You can even set custom stipple patterns by using 1d textures if you want to.

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