I read a tutorial the other day on OpenGL and it mentioned line stippling. I didn’t know OpenGL could do that but apparently it can! I’ve since added it to a few places in LevelEd and I love how it looks! Here’s a pic of a selected trigger that uses stippled lines to indicate which entities it is targeted at:
Speaking of LevelEd, I think the fallout from the recent code re-factoring has finally started to subside. The editor broke in many and varied ways that I didn’t notice until I actually tried to build something in it. Yargh!
I’m just about ready to get going, in earnest, on PAKEd. I want to get the table of contents displaying in an NSOutlineView over the next few days. Wish me luck!

You can even set custom stipple patterns by using 1d textures if you want to.