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	<title>Comments on: New Level Preview</title>
	<atom:link href="http://wantonhubris.com/blog/2009/01/02/new-level-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2009/01/02/new-level-preview/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: st3ady</title>
		<link>http://wantonhubris.com/blog/2009/01/02/new-level-preview/comment-page-1/#comment-736</link>
		<dc:creator>st3ady</dc:creator>
		<pubDate>Wed, 21 Jan 2009 05:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=405#comment-736</guid>
		<description>Sweet! can&#039;t wait for a new level by Willem!
I&#039;ll save up some money so I can buy an old mac so I can use the software you are making one day, looking great :)</description>
		<content:encoded><![CDATA[<p>Sweet! can&#8217;t wait for a new level by Willem!<br />
I&#8217;ll save up some money so I can buy an old mac so I can use the software you are making one day, looking great <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/01/02/new-level-preview/comment-page-1/#comment-734</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sat, 03 Jan 2009 11:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=405#comment-734</guid>
		<description>Thanks for the feedback!  Yeah, all of this &quot;in progress&quot; of course so all of that visual stuff is subject to improvement and change.</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback!  Yeah, all of this &#8220;in progress&#8221; of course so all of that visual stuff is subject to improvement and change.</p>
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		<title>By: scar3crow</title>
		<link>http://wantonhubris.com/blog/2009/01/02/new-level-preview/comment-page-1/#comment-733</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Fri, 02 Jan 2009 22:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=405#comment-733</guid>
		<description>One more quick note, I really like the smaller tile at the center of the larger tiles on the floor in the first shot, very nice detail there. This all reminds me of a bit of the 3rd level from the latest Eternal Doom, and the wooden antechamber 3/5ths through the Living End in Doom2 - the room filled with shotgun guys, imps, and an arch vile.</description>
		<content:encoded><![CDATA[<p>One more quick note, I really like the smaller tile at the center of the larger tiles on the floor in the first shot, very nice detail there. This all reminds me of a bit of the 3rd level from the latest Eternal Doom, and the wooden antechamber 3/5ths through the Living End in Doom2 &#8211; the room filled with shotgun guys, imps, and an arch vile.</p>
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		<title>By: scar3crow</title>
		<link>http://wantonhubris.com/blog/2009/01/02/new-level-preview/comment-page-1/#comment-732</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Fri, 02 Jan 2009 22:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=405#comment-732</guid>
		<description>Looks very clean, in a good way - kind of golden... I was surprised to see such a square hallway for the right tunnel in the second pic. The texture on the inside of the arch on the left path seems a bit odd as the spacing between the bricks is not matching up with the spacing on the connecting walls - Particularly that super long stretch of brick =)

Certainly interesting though, I like the combined use of banded wood columns, and plain wood columns. Gets away from the &quot;tiling textures&quot; look of most maps, and treats it like a real material, adding to the feel of the place as a seriously made structure. For people to kill each other in.</description>
		<content:encoded><![CDATA[<p>Looks very clean, in a good way &#8211; kind of golden&#8230; I was surprised to see such a square hallway for the right tunnel in the second pic. The texture on the inside of the arch on the left path seems a bit odd as the spacing between the bricks is not matching up with the spacing on the connecting walls &#8211; Particularly that super long stretch of brick =)</p>
<p>Certainly interesting though, I like the combined use of banded wood columns, and plain wood columns. Gets away from the &#8220;tiling textures&#8221; look of most maps, and treats it like a real material, adding to the feel of the place as a seriously made structure. For people to kill each other in.</p>
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