PAKEd, MDLEd, LevelEd, Argh!

Man, writing this editing suite stuff isn’t easy is it? Who knew?

Everything is moving along and I spent the weekend learning a great deal about MDL files and specifically what in the hell a ‘frame group’ was. With that knowledge, I’m now successfully reading all parts of MDL files into proper data structures.

However, that code is currently living inside of the PAKReader class which is wrong. I need to extract it out to an MDLReader class (with an accompanying MDLWriter class). To get those working and debugged it would make sense to get the MDLEd application at least somewhat started for easy testing. To test that application, I will need raw MDL files which means I should add an ‘Export’ function to PAKEd first. Eek!

It’s all doable but it takes time. Gonna put my head down and grind on this stuff for a bit. It’ll be good in the end, I promise!

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2 Responses to “PAKEd, MDLEd, LevelEd, Argh!”

  1. than says:

    damn! I wish this stuff was available on pc. Your editor looks great and I’d really love to have a good, easy to use model editor for q1 mdl files. Almost all the Windows Quake editing tools (aside from compilers) are ancient and a bit of a pain in the ass to use :(

  2. Warren says:

    Well “pain in the ass” is a world better than what we have on the Mac, which is almost nothing. Consider yourself lucky! :)

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