The level marches forward. I’ve been doing something to this level pretty much every day. I want to get at least a few new brushes in every day because that means at the end of each week, progress has been made. I’m finding that this strategy is working pretty well for me so I’m going to continue onwards.
I just hit 2,000 brushes and considered that a blog worthy milestone. And there’s still a ways to go. Oof!
What’s interesting about this level is that I’m forcing myself to be productive partially via sabotage. I’m concentrating on the play areas and the walls/floors while ignoring roofs. This means that the level hasn’t successfully VIS’d since I started working on it. When it’s done, I’ll finish up the ceilings and get it sealed but until then I think the lack of a successful VIS is allowing me to be a little more creative because I’m not constantly concerned with r_speeds and who can see what from where. However, having typed that I now realize that Quake is going to break itself soon from too many clipnodes or something and I will be forced to seal it early. Bah! I will carry on until that happens at least.