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	<title>Comments on: Layers</title>
	<atom:link href="http://wantonhubris.com/blog/2009/05/15/layers/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2009/05/15/layers/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/05/15/layers/comment-page-1/#comment-764</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sat, 16 May 2009 09:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=458#comment-764</guid>
		<description>Yeah, basically what I would want is a way to convert backwards from 0-1 texture coordinates to the Quake eqivalents (pan/rotate/scale).  That would allow me to do so many cool things.  I&#039;ll try Lord Havoc or one of the other engine coders I guess, that&#039;s a good suggestion, thanks!</description>
		<content:encoded><![CDATA[<p>Yeah, basically what I would want is a way to convert backwards from 0-1 texture coordinates to the Quake eqivalents (pan/rotate/scale).  That would allow me to do so many cool things.  I&#8217;ll try Lord Havoc or one of the other engine coders I guess, that&#8217;s a good suggestion, thanks!</p>
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		<title>By: scar3crow</title>
		<link>http://wantonhubris.com/blog/2009/05/15/layers/comment-page-1/#comment-763</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Sat, 16 May 2009 03:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=458#comment-763</guid>
		<description>Well Carmack is one person, you might also want to hit up anyone who has worked on Radiant or BSP recently... SPoG comes to mind, LordHavoc might know maybe... By texture lock I assume you mean preserving the texture&#039;s alignment on faces of a brush while moving and rotating that brush in the editor?</description>
		<content:encoded><![CDATA[<p>Well Carmack is one person, you might also want to hit up anyone who has worked on Radiant or BSP recently&#8230; SPoG comes to mind, LordHavoc might know maybe&#8230; By texture lock I assume you mean preserving the texture&#8217;s alignment on faces of a brush while moving and rotating that brush in the editor?</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/05/15/layers/comment-page-1/#comment-762</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 15 May 2009 17:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=458#comment-762</guid>
		<description>The skill settings are a good idea and should be easy to add.

You know the buggest feature I want to add to ToeTag is proper texture locking but I&#039;ll be damned if I can find a good resource for that.  All the source code I find seems specific to that editors data structures and assumptions (which is understandable) and I can&#039;t get a return email from Carmack on the topic.  It seems like it&#039;s a black art of some kind...</description>
		<content:encoded><![CDATA[<p>The skill settings are a good idea and should be easy to add.</p>
<p>You know the buggest feature I want to add to ToeTag is proper texture locking but I&#8217;ll be damned if I can find a good resource for that.  All the source code I find seems specific to that editors data structures and assumptions (which is understandable) and I can&#8217;t get a return email from Carmack on the topic.  It seems like it&#8217;s a black art of some kind&#8230;</p>
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		<title>By: scar3crow</title>
		<link>http://wantonhubris.com/blog/2009/05/15/layers/comment-page-1/#comment-761</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Fri, 15 May 2009 15:31:25 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=458#comment-761</guid>
		<description>With every post of this nature, I just want to say &quot;Windows port please!&quot;

Other filters that would be nice to see are by skill setting, and by secret area (if its within the secret area trigger).</description>
		<content:encoded><![CDATA[<p>With every post of this nature, I just want to say &#8220;Windows port please!&#8221;</p>
<p>Other filters that would be nice to see are by skill setting, and by secret area (if its within the secret area trigger).</p>
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