I was thinking today about a Windows version of ToeTag and how difficult that would be. I started to wonder if it really WOULD be all that hard. It would require a rewriting of the user interface code but to be honest, how hard is that? The meat and potatoes code could be rewritten in C++ so it would compile on either platform without a problem. All that remains at that point is to do a platform specific UI front end for each OS and you’re home.
I know there are cross platform UI libraries out there but, you know, they just look kinda ugly. They have to shoot for the lowest common denominator in terms of functionality and it ends up looking pretty blocky and generic. I mean, I think OSX looks fucking amazing and I’ve seen what the programmers at work have done on the newer UnrealEd enhancements. Just incredible looking controls!
So I’m thinking about a cross platform ToeTag level editor. Not committed yet. Just thinking.
QT4 seems like a nice cross-platform library for GUI etc. It looks good on Windows and Linux, not sure about MacOS though.
Yeah, I’m looking at that now actually! Looks very slick and cool. I’m hoping to give it a good once over on the long weekend coming up.