LevelEd Preview

So since I got LevelEd working again with my threading fixes, I’ve started reworking the interface a little. The texture browser is now a floating window that can be resized and placed wherever you want it. It also supports multiple WADs now which is really nice. This frees up that bottom right pane to become another ortho viewport so you now have 2 of those. Here’s a shot to show which direction things are moving!

Screen shot 2009-10-20 at 6.02.12 AM

I’ve also refactored the input code so that it’s very flexible now. I’ve changed the default controls for LevelEd to more closely match UnrealEd (which is what I use all day at work). This makes it easier on me and now I can add alternate control schemes without too much trouble since it’s all nicely abstracted.

The new input code has allowed for some nice features like allowing easy zooming in the texture browser. It works just like it does in the ortho viewports!

18 Responses to “LevelEd Preview”

  1. SleepwalkR says:

    Alternate control schemes for the win! I’m looking forward to the new version!

  2. Warren says:

    Yes, perhaps not user customizable but I should be able to include a few options in the Preferences panel at least…

  3. The Silent says:

    Awesome news, Willem!!!! And, thanks for the reply in the ToeTag 2.30 thread!!! I’ve been hard at work on learning TT and found out that being VERY careful in timing the mouse click with the pushing of buttons, things are a lot smoother…
    Just to prove my effort:
    http://img196.imageshack.us/img196/5135/ts1st01.jpg
    http://img196.imageshack.us/img196/3387/ts1st02.jpg
    http://img193.imageshack.us/img193/8062/ts1st03.jpg

    Sorry for the dark screens, it’s the very 1st time I try to map, and there’s a lot of things to learn, I guess lighting ins one of the priorities. ;)

    Can’t wait to try the new version! (Hopefully by then I’ll be able to actually build something playable) Keep it up!

  4. Warren says:

    You did that with ToeTag? That rocks! :)

  5. The Silent says:

    Sure I did!
    Glad you like it!

    I will keep you up to date on progress. Go code! ;)

  6. Trippa says:

    Looks really good Willem, I found the use of a system command (apple-H) a bit tricky, it’s usually reserved for “Hide” on most Mac apps and is something I use alot when I’m working.

  7. Warren says:

    Yeah, CMD+H was a mistake. I’ll try to think of an alternative scheme for the new version.

  8. SleepwalkR says:

    Well, why don’t you make them customizable through a config file for starters? It would be really really awesome if users could completely alter the control themes.

  9. Warren says:

    Yeah, but that’s a lot of work for what … 4 users? :) Complete customization would be great but I can’t justify the work required just yet.

  10. Trippa says:

    Consistency is surely important. The only similar feature that occurs to me would be to be able to select the engine (i.e darkplaces.app) instead of a hardcoded default.

  11. Warren says:

    You can select the engine although it’s not entirely clear. Add a key/value to the worldspawn like this:

    “_quake” “fitzquake”

    That will run Fitzquake instead of standard Quake.

  12. Trippa says:

    Thanks. Doesn’t seem to work for me – I’ll mess around with it.

    Here’s another request for your next version: Would it be possible, to select a textured brush and see the name of the current texture in the WAD palette, or better still, have the WAD palette display that texture as selected?

  13. Trippa says:

    oh and nudging selected brushes with the arrow keys.

    ….just found the “in use” tab on the WAD palette, which helps with my previous request :-)

  14. Warren says:

    If you select a surface and hit CMD+T it will sync the texture browser to that texture. You can then hit space bar to call up the quicklook window to see the name. It’s a bit hokey but there are better ways in the upcoming version…

  15. Trippa says:

    I’m compiling all these tips into my own version of documentation for your app :-) . I’m planning on using it to run an elementary 3D game workshop for kids during the Easter holidays in the media lab that I run (www.digitalmediacentre.org)

  16. Warren says:

    Wow, very cool!

  17. SleepwalkR says:

    So, any news on LevelEd?

  18. Warren says:

    All but dead at this point. I’m quaked out to be honest. The (already tiny) community is difficult to deal with and I just wasn’t feeling any motivation to move it forward. Sorry for getting anyone’s hopes up.

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