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	<title>Comments on: LevelEd Preview</title>
	<atom:link href="http://wantonhubris.com/blog/2009/10/20/leveled-preview/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-961</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 24 Sep 2010 14:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-961</guid>
		<description>All but dead at this point.  I&#039;m quaked out to be honest.  The (already tiny) community is difficult to deal with and I just wasn&#039;t feeling any motivation to move it forward.  Sorry for getting anyone&#039;s hopes up.</description>
		<content:encoded><![CDATA[<p>All but dead at this point.  I&#8217;m quaked out to be honest.  The (already tiny) community is difficult to deal with and I just wasn&#8217;t feeling any motivation to move it forward.  Sorry for getting anyone&#8217;s hopes up.</p>
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		<title>By: SleepwalkR</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-958</link>
		<dc:creator>SleepwalkR</dc:creator>
		<pubDate>Thu, 05 Aug 2010 11:48:23 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-958</guid>
		<description>So, any news on LevelEd?</description>
		<content:encoded><![CDATA[<p>So, any news on LevelEd?</p>
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	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-907</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sat, 14 Nov 2009 10:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-907</guid>
		<description>Wow, very cool!</description>
		<content:encoded><![CDATA[<p>Wow, very cool!</p>
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	<item>
		<title>By: Trippa</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-906</link>
		<dc:creator>Trippa</dc:creator>
		<pubDate>Sat, 14 Nov 2009 03:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-906</guid>
		<description>I&#039;m compiling all these tips into my own version of documentation for your app :-) . I&#039;m planning on using it to run an elementary 3D game workshop for kids during the Easter holidays in the media lab that I run (www.digitalmediacentre.org)</description>
		<content:encoded><![CDATA[<p>I&#8217;m compiling all these tips into my own version of documentation for your app <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  . I&#8217;m planning on using it to run an elementary 3D game workshop for kids during the Easter holidays in the media lab that I run (www.digitalmediacentre.org)</p>
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	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-905</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-905</guid>
		<description>If you select a surface and hit CMD+T it will sync the texture browser to that texture.  You can then hit space bar to call up the quicklook window to see the name.  It&#039;s a bit hokey but there are better ways in the upcoming version...</description>
		<content:encoded><![CDATA[<p>If you select a surface and hit CMD+T it will sync the texture browser to that texture.  You can then hit space bar to call up the quicklook window to see the name.  It&#8217;s a bit hokey but there are better ways in the upcoming version&#8230;</p>
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	<item>
		<title>By: Trippa</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-904</link>
		<dc:creator>Trippa</dc:creator>
		<pubDate>Fri, 13 Nov 2009 10:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-904</guid>
		<description>oh and nudging selected brushes with the arrow keys.

....just found the &quot;in use&quot; tab on the WAD palette, which helps with my previous request :-)</description>
		<content:encoded><![CDATA[<p>oh and nudging selected brushes with the arrow keys.</p>
<p>&#8230;.just found the &#8220;in use&#8221; tab on the WAD palette, which helps with my previous request <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Trippa</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-903</link>
		<dc:creator>Trippa</dc:creator>
		<pubDate>Fri, 13 Nov 2009 09:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-903</guid>
		<description>Thanks. Doesn&#039;t seem to work for me - I&#039;ll mess around with it.

Here&#039;s another request for your next version: Would it be possible, to select a textured brush and see the name of the current texture in the WAD palette, or better still, have the WAD palette display that texture as selected?</description>
		<content:encoded><![CDATA[<p>Thanks. Doesn&#8217;t seem to work for me &#8211; I&#8217;ll mess around with it.</p>
<p>Here&#8217;s another request for your next version: Would it be possible, to select a textured brush and see the name of the current texture in the WAD palette, or better still, have the WAD palette display that texture as selected?</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-902</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Thu, 12 Nov 2009 10:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-902</guid>
		<description>You can select the engine although it&#039;s not entirely clear.  Add a key/value to the worldspawn like this:

&quot;_quake&quot; &quot;fitzquake&quot;

That will run Fitzquake instead of standard Quake.</description>
		<content:encoded><![CDATA[<p>You can select the engine although it&#8217;s not entirely clear.  Add a key/value to the worldspawn like this:</p>
<p>&#8220;_quake&#8221; &#8220;fitzquake&#8221;</p>
<p>That will run Fitzquake instead of standard Quake.</p>
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		<title>By: Trippa</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-901</link>
		<dc:creator>Trippa</dc:creator>
		<pubDate>Thu, 12 Nov 2009 09:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-901</guid>
		<description>Consistency is surely important. The only similar feature that occurs to me would be to be able to select the engine (i.e darkplaces.app) instead of a hardcoded default.</description>
		<content:encoded><![CDATA[<p>Consistency is surely important. The only similar feature that occurs to me would be to be able to select the engine (i.e darkplaces.app) instead of a hardcoded default.</p>
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	<item>
		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/10/20/leveled-preview/comment-page-1/#comment-879</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sat, 31 Oct 2009 11:14:09 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=546#comment-879</guid>
		<description>Yeah, but that&#039;s a lot of work for what ... 4 users?  :)  Complete customization would be great but I can&#039;t justify the work required just yet.</description>
		<content:encoded><![CDATA[<p>Yeah, but that&#8217;s a lot of work for what &#8230; 4 users?  <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Complete customization would be great but I can&#8217;t justify the work required just yet.</p>
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