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	<title>Comments on: The Blueprint Experiment</title>
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	<link>http://wantonhubris.com/blog/2009/11/03/the-blueprint-experiment/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: &#8216;Dev Texture&#8217; experiments &#171; The Realm of Blog Magic</title>
		<link>http://wantonhubris.com/blog/2009/11/03/the-blueprint-experiment/comment-page-1/#comment-965</link>
		<dc:creator>&#8216;Dev Texture&#8217; experiments &#171; The Realm of Blog Magic</dc:creator>
		<pubDate>Sun, 14 Nov 2010 13:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=550#comment-965</guid>
		<description>[...] experiment with &#8220;development textures&#8221; in a Quake level done by Willem (Warren M) here. It didn&#8217;t work out for him as he lost interest in the level. Personally I think that was [...]</description>
		<content:encoded><![CDATA[<p>[...] experiment with &#8220;development textures&#8221; in a Quake level done by Willem (Warren M) here. It didn&#8217;t work out for him as he lost interest in the level. Personally I think that was [...]</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/03/the-blueprint-experiment/comment-page-1/#comment-882</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Thu, 05 Nov 2009 10:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=550#comment-882</guid>
		<description>It&#039;s inspired from that, yes. This is also sort of how I work at my day job, only I&#039;m  trying to adapt the formula to work with Quake.</description>
		<content:encoded><![CDATA[<p>It&#8217;s inspired from that, yes. This is also sort of how I work at my day job, only I&#8217;m  trying to adapt the formula to work with Quake.</p>
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		<title>By: Anonymous</title>
		<link>http://wantonhubris.com/blog/2009/11/03/the-blueprint-experiment/comment-page-1/#comment-881</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 05 Nov 2009 03:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=550#comment-881</guid>
		<description>Isnt this sort of what valve did with the half life 2 levels? 

I remember seeing some beta levels from it and the areas that where unfinished had a blueprint like texture.</description>
		<content:encoded><![CDATA[<p>Isnt this sort of what valve did with the half life 2 levels? </p>
<p>I remember seeing some beta levels from it and the areas that where unfinished had a blueprint like texture.</p>
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