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	<title>Comments on: Blueprint Experiment &#8211; Day 2</title>
	<atom:link href="http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/comment-page-1/#comment-889</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sat, 07 Nov 2009 12:07:49 +0000</pubDate>
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		<description>Oh now that&#039;s kind of cool!  Create a blueprinted shell and invite people to texture and light it.</description>
		<content:encoded><![CDATA[<p>Oh now that&#8217;s kind of cool!  Create a blueprinted shell and invite people to texture and light it.</p>
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		<title>By: drew</title>
		<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/comment-page-1/#comment-888</link>
		<dc:creator>drew</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=556#comment-888</guid>
		<description>I&#039;m very interested in seeing how this turns out. looks cool now - I keep tying to put different texture sets on it... 

you could have a awesome contest where you get a small chunk of time to add detail, retexture and insert gameplay into the &#039;blank&#039; version of the finished layout. 

After releasing your finished version of course.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very interested in seeing how this turns out. looks cool now &#8211; I keep tying to put different texture sets on it&#8230; </p>
<p>you could have a awesome contest where you get a small chunk of time to add detail, retexture and insert gameplay into the &#8216;blank&#8217; version of the finished layout. </p>
<p>After releasing your finished version of course.</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/comment-page-1/#comment-887</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 06 Nov 2009 13:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=556#comment-887</guid>
		<description>It&#039;s totally about finding the right level of detail to add and how fast to go.  I didn&#039;t plan this level out beforehand which I think leads me to tooling around with extra shapes while my subconscious chews on what should be added next.  I have a decent idea for where I want the next section to go so hopefully I can update this weekend.</description>
		<content:encoded><![CDATA[<p>It&#8217;s totally about finding the right level of detail to add and how fast to go.  I didn&#8217;t plan this level out beforehand which I think leads me to tooling around with extra shapes while my subconscious chews on what should be added next.  I have a decent idea for where I want the next section to go so hopefully I can update this weekend.</p>
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		<title>By: Shambler</title>
		<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/comment-page-1/#comment-886</link>
		<dc:creator>Shambler</dc:creator>
		<pubDate>Fri, 06 Nov 2009 10:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=556#comment-886</guid>
		<description>Zwiffle is right ;). But still, it&#039;s interesting, it seems to be fairly quick progress. I bet you could do it even rougher and simpler to get the basic geometry/layout down....but it&#039;s all a matter of degree isn&#039;t it.</description>
		<content:encoded><![CDATA[<p>Zwiffle is right <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> . But still, it&#8217;s interesting, it seems to be fairly quick progress. I bet you could do it even rougher and simpler to get the basic geometry/layout down&#8230;.but it&#8217;s all a matter of degree isn&#8217;t it.</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/comment-page-1/#comment-884</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:23:59 +0000</pubDate>
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		<description>Haha ... Well, you gotta add SOME kind of marker in the level to note where you want little things to appear.

Also, I&#039;m texturing any func&#039;s in the level.  I don&#039;t know why I feel that&#039;s a good idea - I think just so I can quickly see what is interact able and what isn&#039;t while working on it.</description>
		<content:encoded><![CDATA[<p>Haha &#8230; Well, you gotta add SOME kind of marker in the level to note where you want little things to appear.</p>
<p>Also, I&#8217;m texturing any func&#8217;s in the level.  I don&#8217;t know why I feel that&#8217;s a good idea &#8211; I think just so I can quickly see what is interact able and what isn&#8217;t while working on it.</p>
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		<title>By: Zwiffle</title>
		<link>http://wantonhubris.com/blog/2009/11/05/blueprint-experiment-day-2/comment-page-1/#comment-883</link>
		<dc:creator>Zwiffle</dc:creator>
		<pubDate>Thu, 05 Nov 2009 13:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=556#comment-883</guid>
		<description>YOU ADDED MINOR DETAIL! BLUEPRINT LAYOUT FAIL!

No seriously lookin good.</description>
		<content:encoded><![CDATA[<p>YOU ADDED MINOR DETAIL! BLUEPRINT LAYOUT FAIL!</p>
<p>No seriously lookin good.</p>
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