I’ve started to flesh in some combat here and there as I see a good scenario emerge. This doesn’t seem to conflict with the overall goal here as the combat is emerging from the blueprint process and the blueprint isn’t being compromised for the sake of it. It’s nice to have the two things feed on each other.
As an added bonus, I think I see what I want a large part of the level to be, thematically speaking. I also have a large chunk of the player path worked out in my head. Just gotta lay down the brushes.
You’ll also see some textures in the newer shots. I’ve decided that I’m going to texture any entities that are in the level. This allows me to see at a glance what is interactive in the level. This is having a cool side effect where I find myself wanting to add more entities because the area seems too static. Even if it’s busy work, it’s always cool to see something moving rather than a completely static environment.

