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	<title>Comments on: Blueprint Experiment &#8211; Day 3</title>
	<atom:link href="http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<title>By: ijed</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-896</link>
		<dc:creator>ijed</dc:creator>
		<pubDate>Sun, 08 Nov 2009 22:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-896</guid>
		<description>Fair enough.  To be honest it looks like an untextured version of alot of what warp was - so I bypassed the detail stage for alot of it.

Just redoing a map atm which was made in such a way - fairly simple, mostly laid out on a 64 grid.  It becoming alot more detailed and curvy.  It is good to get the gameplay down certainly.  

Although in this case its a multiplayer map so putting in entities is less important.</description>
		<content:encoded><![CDATA[<p>Fair enough.  To be honest it looks like an untextured version of alot of what warp was &#8211; so I bypassed the detail stage for alot of it.</p>
<p>Just redoing a map atm which was made in such a way &#8211; fairly simple, mostly laid out on a 64 grid.  It becoming alot more detailed and curvy.  It is good to get the gameplay down certainly.  </p>
<p>Although in this case its a multiplayer map so putting in entities is less important.</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-895</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sun, 08 Nov 2009 21:40:32 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-895</guid>
		<description>It feels higher at this point, tbh.  I like concentrating on the flow and the gameplay at the moment and not getting distracted with the visuals like I normally do.  This feels good so far.</description>
		<content:encoded><![CDATA[<p>It feels higher at this point, tbh.  I like concentrating on the flow and the gameplay at the moment and not getting distracted with the visuals like I normally do.  This feels good so far.</p>
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		<title>By: necros</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-894</link>
		<dc:creator>necros</dc:creator>
		<pubDate>Sun, 08 Nov 2009 21:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-894</guid>
		<description>but isn&#039;t is extremely boring to stare at a blue and white map?  this would definitely put me off continuing this method. :S

i mean, i suppose i&#039;d have to try it myself to find out, but do you feel your interest is higher or lower than when you map with textures directly?</description>
		<content:encoded><![CDATA[<p>but isn&#8217;t is extremely boring to stare at a blue and white map?  this would definitely put me off continuing this method. :S</p>
<p>i mean, i suppose i&#8217;d have to try it myself to find out, but do you feel your interest is higher or lower than when you map with textures directly?</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-893</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sun, 08 Nov 2009 21:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-893</guid>
		<description>I guess it comes down to the definition of &quot;blueprint&quot;.  I&#039;m not worried about texturing at this point, only alignment of the blue textures and accommodating certain texture patterns (like trims) that I know I&#039;m going to want.  There will be more detail added later, no question, but I think you have to be intelligent at this stage about the basics at least.</description>
		<content:encoded><![CDATA[<p>I guess it comes down to the definition of &#8220;blueprint&#8221;.  I&#8217;m not worried about texturing at this point, only alignment of the blue textures and accommodating certain texture patterns (like trims) that I know I&#8217;m going to want.  There will be more detail added later, no question, but I think you have to be intelligent at this stage about the basics at least.</p>
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		<title>By: ijed</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-892</link>
		<dc:creator>ijed</dc:creator>
		<pubDate>Sun, 08 Nov 2009 21:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-892</guid>
		<description>I can see zwiffle&#039;s point though - it seems more like an untextured map as opposed to a blueprint.

Having said that it&#039;s obviously caught your imagination enough for you to put enough time in to get it finished quickly - I hope ;) - which is the point of the exercise.</description>
		<content:encoded><![CDATA[<p>I can see zwiffle&#8217;s point though &#8211; it seems more like an untextured map as opposed to a blueprint.</p>
<p>Having said that it&#8217;s obviously caught your imagination enough for you to put enough time in to get it finished quickly &#8211; I hope <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  &#8211; which is the point of the exercise.</p>
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		<title>By: Warren</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-891</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Sun, 08 Nov 2009 20:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-891</guid>
		<description>Hey, you do it your way if you want.  This is the way I&#039;m doing it.  :)

There&#039;s maybe 400-ish brushes at this point.

I disagree about which brushes are needed and which aren&#039;t.  Part of this is to establish theme and feel and you can&#039;t do that without the basic architecture in place.</description>
		<content:encoded><![CDATA[<p>Hey, you do it your way if you want.  This is the way I&#8217;m doing it.  <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There&#8217;s maybe 400-ish brushes at this point.</p>
<p>I disagree about which brushes are needed and which aren&#8217;t.  Part of this is to establish theme and feel and you can&#8217;t do that without the basic architecture in place.</p>
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		<title>By: Zwiffle</title>
		<link>http://wantonhubris.com/blog/2009/11/08/blueprint-experiment-day-3/comment-page-1/#comment-890</link>
		<dc:creator>Zwiffle</dc:creator>
		<pubDate>Sun, 08 Nov 2009 20:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=561#comment-890</guid>
		<description>Hey how many hours a day are you putting in on this? 

And I don&#039;t mean to nag but it seems much more detailed than I really imagined it would be. I mean you have basically a room since yesterday, and lots of little posts that don&#039;t need to be there.

You should probably have at least 2-4 more rooms laid out instead of 1 room and some posts. 

Also, how many brushes do you have in your layout so far? It looks like a few hundred.</description>
		<content:encoded><![CDATA[<p>Hey how many hours a day are you putting in on this? </p>
<p>And I don&#8217;t mean to nag but it seems much more detailed than I really imagined it would be. I mean you have basically a room since yesterday, and lots of little posts that don&#8217;t need to be there.</p>
<p>You should probably have at least 2-4 more rooms laid out instead of 1 room and some posts. </p>
<p>Also, how many brushes do you have in your layout so far? It looks like a few hundred.</p>
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