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	<title>Comments for Wanton Hubris</title>
	<atom:link href="http://wantonhubris.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
	<pubDate>Fri, 09 May 2008 19:59:58 +0000</pubDate>
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		<title>Comment on Remix Progress by Warren</title>
		<link>http://wantonhubris.com/blog/2008/05/04/remix-progress/#comment-640</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Tue, 06 May 2008 13:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=228#comment-640</guid>
		<description>Yeah, it's not as open as the original and I'll have to make sure the combat still works in that space (it's only a few ogres so probably no biggie anyway).</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s not as open as the original and I&#8217;ll have to make sure the combat still works in that space (it&#8217;s only a few ogres so probably no biggie anyway).</p>
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		<title>Comment on Remix Progress by scar3crow</title>
		<link>http://wantonhubris.com/blog/2008/05/04/remix-progress/#comment-639</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Tue, 06 May 2008 12:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=228#comment-639</guid>
		<description>Somehow, it looks smaller than the original... Not in a bad way, and the details are nice - a proper amount.

The room just looks a bit shorter to me... I like how the faces seem to be screaming light down upon the health, though the light itself seems to be suffering from some stairstep, but I can see skimping on the processing a little bit while in development.</description>
		<content:encoded><![CDATA[<p>Somehow, it looks smaller than the original&#8230; Not in a bad way, and the details are nice - a proper amount.</p>
<p>The room just looks a bit shorter to me&#8230; I like how the faces seem to be screaming light down upon the health, though the light itself seems to be suffering from some stairstep, but I can see skimping on the processing a little bit while in development.</p>
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		<title>Comment on glDrawFastAsHell by Warren</title>
		<link>http://wantonhubris.com/blog/2008/04/29/gldrawfastashell/#comment-637</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Tue, 29 Apr 2008 15:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=227#comment-637</guid>
		<description>Huh, interesting.  I'll make a note to check those out as well then.  Thanks for the heads up!</description>
		<content:encoded><![CDATA[<p>Huh, interesting.  I&#8217;ll make a note to check those out as well then.  Thanks for the heads up!</p>
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		<title>Comment on glDrawFastAsHell by Owen Butler</title>
		<link>http://wantonhubris.com/blog/2008/04/29/gldrawfastashell/#comment-636</link>
		<dc:creator>Owen Butler</dc:creator>
		<pubDate>Tue, 29 Apr 2008 14:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=227#comment-636</guid>
		<description>Awesome stuff.

I've used glDrawArrays in combination with glInterleavedArrays() and you are right, it really does eat polygons.

You might be able to squeeze a heap more performance by using Vertex Buffer Objects if you are not already.  Essentially, VBO's allow you to store your Vertex/Normal/Texture/Indexes in video card memory.  You can still use glDrawArrays() or glDrawElements() to draw (from the arrays now stored on the card), but you don't transfer the whole scene over the bus to the card each frame.

I imagine the nature of the data in your level editor is an almost perfect fit for speeding up with VBO's.  The scene would be drawn many times before being updated(the arrays changing).  An update would at worst, approach the speed of using glDrawArrays() with client side arrays (The whole scene is updated and sent to the card).</description>
		<content:encoded><![CDATA[<p>Awesome stuff.</p>
<p>I&#8217;ve used glDrawArrays in combination with glInterleavedArrays() and you are right, it really does eat polygons.</p>
<p>You might be able to squeeze a heap more performance by using Vertex Buffer Objects if you are not already.  Essentially, VBO&#8217;s allow you to store your Vertex/Normal/Texture/Indexes in video card memory.  You can still use glDrawArrays() or glDrawElements() to draw (from the arrays now stored on the card), but you don&#8217;t transfer the whole scene over the bus to the card each frame.</p>
<p>I imagine the nature of the data in your level editor is an almost perfect fit for speeding up with VBO&#8217;s.  The scene would be drawn many times before being updated(the arrays changing).  An update would at worst, approach the speed of using glDrawArrays() with client side arrays (The whole scene is updated and sent to the card).</p>
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		<title>Comment on Grill Club for Men by Ray</title>
		<link>http://wantonhubris.com/blog/2008/04/20/grill-club-for-men/#comment-635</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Sun, 27 Apr 2008 19:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=226#comment-635</guid>
		<description>Sounds good to me. I'm excited for the weather to turn hospitable here.</description>
		<content:encoded><![CDATA[<p>Sounds good to me. I&#8217;m excited for the weather to turn hospitable here.</p>
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		<title>Comment on Grill Club for Men by Warren</title>
		<link>http://wantonhubris.com/blog/2008/04/20/grill-club-for-men/#comment-634</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 25 Apr 2008 09:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=226#comment-634</guid>
		<description>That's weird, we had kebabs last night!  My wife's parents are in town so we did up skewers of meat and veggies.  Very awesome.</description>
		<content:encoded><![CDATA[<p>That&#8217;s weird, we had kebabs last night!  My wife&#8217;s parents are in town so we did up skewers of meat and veggies.  Very awesome.</p>
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		<title>Comment on Grill Club for Men by scar3crow</title>
		<link>http://wantonhubris.com/blog/2008/04/20/grill-club-for-men/#comment-633</link>
		<dc:creator>scar3crow</dc:creator>
		<pubDate>Thu, 24 Apr 2008 22:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=226#comment-633</guid>
		<description>I'd love a grill, simply for some wild caught salmon and a nice plank of cedar... Or a nice kebab of damn near anything.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love a grill, simply for some wild caught salmon and a nice plank of cedar&#8230; Or a nice kebab of damn near anything.</p>
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		<title>Comment on Grill Club for Men by Warren</title>
		<link>http://wantonhubris.com/blog/2008/04/20/grill-club-for-men/#comment-632</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Thu, 24 Apr 2008 10:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=226#comment-632</guid>
		<description>We used it last night for burgers so we're officially IN the club now.  It's been raining hard since the day we bought it and it was cool to finally be able to break it in.

And vegan is OK.  The grill doesn't care whether it's blasting meat or veggies.  :)</description>
		<content:encoded><![CDATA[<p>We used it last night for burgers so we&#8217;re officially IN the club now.  It&#8217;s been raining hard since the day we bought it and it was cool to finally be able to break it in.</p>
<p>And vegan is OK.  The grill doesn&#8217;t care whether it&#8217;s blasting meat or veggies.  <img src='http://wantonhubris.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Grill Club for Men by Ray</title>
		<link>http://wantonhubris.com/blog/2008/04/20/grill-club-for-men/#comment-631</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Thu, 24 Apr 2008 02:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=226#comment-631</guid>
		<description>Don't worry - as a vegan I am far less "manly" in the eyes of the grill club.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry - as a vegan I am far less &#8220;manly&#8221; in the eyes of the grill club.</p>
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		<title>Comment on E3M4 Progress by Warren</title>
		<link>http://wantonhubris.com/blog/2008/04/13/e3m4-progress/#comment-620</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 18 Apr 2008 10:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=224#comment-620</guid>
		<description>Yeah, his was awaiting approval and I didn't notice it.  Sorry about that spy!</description>
		<content:encoded><![CDATA[<p>Yeah, his was awaiting approval and I didn&#8217;t notice it.  Sorry about that spy!</p>
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