Posts Tagged ‘3D Art’

“UrbanAsia”

Sunday, September 9th, 2007

I felt that I had built enough pieces to create the urban scene that I wanted.  The experiment was a success! It is fully possible to use SmartFolders in Cheetah 3D to lay out pieces created in seperate files and render a proper scene.  This is great news for my future projects.

I wanted to get a different kind of look for this render so I went with matte white.  No specular, no normal maps, nothing.  Nothing except polygons and the lighting engine inside of Cheetah.  I took the roof off because it really lets the sunshine in and blasts out the white to nice full range of gray tones.

Several shots for this one!

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Everything modeled and rendered in Cheetah 3D.

Mini Project – Urban (Door + Misc)

Sunday, September 9th, 2007

A simple door so we can add some exits to the area.

 And some misc junk to drop around the scene and stick to walls. I’ll like need to make a few more items in this category but not too much.  Maybe a garbage can and a sign or two.

Mini Project – Urban (Air Vents)

Saturday, September 8th, 2007

Air conditioning seems pretty important. That’s better!

Mini Project – Urban (Boxes)

Wednesday, September 5th, 2007

What kind of urban scene doesn’t have cardboard boxes?  Please!

Mini Project – Urban (Staircase)

Monday, September 3rd, 2007

This is actually a composite of several pieces put together but they all basically work to form a staircase.  I can use pieces of this for other purposes so this work should prove useful many times over.  The stellar staircase!

Mini Project – Urban (Windows)

Sunday, September 2nd, 2007

I’m not all that inspired this morning so this seems like a good time to do some of the basic pieces I’ll need.  I can also rotate the one on the right 90 degrees to get a nice vertical window so these should fit the bill nicely.  The wiztastic windows!

Mini Project – Urban (Pillar 1)

Saturday, September 1st, 2007

I’m not entirely happy with this pillar but it may have uses in the final scene.  There will likely be a few pillar variations by the time we’re done here.  The pimptastic pillar!

Mini Project – Urban (Barrel)

Friday, August 31st, 2007

Sometimes, you need to store volatile chemicals. The bombastic barrel!

Mini Project – Urban (Girder)

Thursday, August 30th, 2007

I’m going to do an experimental project in Cheetah. I’m going to try to heavily abuse it’s “Smart Folder” system to create a system like some game engines use where the assets are stored once in a package or folder and then instanced all over the game world. This should be doable but I’m not 100% sure. Let’s find out!

The scene I’m going to shoot for is some sort of human/urban concrete and steel scene. Girders, barrels, support beams, windows, etc. I’m going to create each thing one time, put it into a smart folder, and see if I can them compose them all together in a fresh scene and render it out.

Here’s our first asset. The majestic girder!

The scene will be untextured and done in a matte finish (meaning, no specular highlights). On to the next piece…

“EnSnared”

Monday, August 27th, 2007

My fascination with drumming continues. This is meant to be a set of chrome snare drums.  The details are a little muddy with all the reflections but I like the overall effect.

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Everything modeled and rendered in Cheetah 3D.