Posts Tagged ‘Coagula’

Coagula Finished

Wednesday, April 1st, 2009

So I’ve come to the end of the Coagula project. The map didn’t turn out to be what I wanted it to be but at the same time it surprised me. The gameplay turned out to be pretty fun in spots. It’s always amusing when the id monsters can surprise you in some way after a decade of fighting them.

I’ll post a link to download the pack once it’s ready for public consumption!

Now to get back to ToeTag coding…

Coagula Progress

Friday, February 27th, 2009

Not much going on so I figure I’ll post some shots of my Coagula map. I’ve breached the 500 brush mark now. These are shots of the opening area which is basically complete, geometry wise. No real gameplay yet though.

I like the change in mindset on this level. Whenever I’m building something I have a sub-process running in the back of my head which is always scanning and looking for ways to build things with fewer brushes and pattern matching to find brushes that I could merge into a single brush. Conservation is key!

Coagula Map Pack

Monday, February 9th, 2009

Work on MDLEd has slowed somewhat since I’ve gotten involved in a map pack called Coagula. Basically, everyone will do a map with some restrictions in place like:

- 2,500 brushes or less
- must be floating in space
- ID1 standard entities only

It’s a challenge and I always enjoy those. I’ve got about 300 brushes set down so there’s a ways to go. It’s due at the end of March so I’ve got some time to think about where the other 2,200 will go.