<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
>

<channel>
	<title>Wanton Hubris &#187; Coagula</title>
	<atom:link href="http://wantonhubris.com/blog/tag/coagula/feed/" rel="self" type="application/rss+xml" />
	<link>http://wantonhubris.com/blog</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
	<lastBuildDate>Fri, 08 Apr 2011 13:46:27 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<!-- podcast_generator="podPress/8.8" - maintenance_release="8.8.4" -->
		<copyright>2006-2007 </copyright>
		<managingEditor>epicboy@gmail.com (Wanton Hubris)</managingEditor>
		<webMaster>epicboy@gmail.com (Wanton Hubris)</webMaster>
		<category>posts</category>
		<itunes:keywords></itunes:keywords>
		<itunes:subtitle></itunes:subtitle>
		<itunes:summary>My work on display for the world to see.  And possibly ignore.</itunes:summary>
		<itunes:author>Wanton Hubris</itunes:author>
		<itunes:category text="Society &amp; Culture"/>
		<itunes:owner>
			<itunes:name>Wanton Hubris</itunes:name>
			<itunes:email>epicboy@gmail.com</itunes:email>
		</itunes:owner>
		<itunes:block>No</itunes:block>
		<itunes:explicit>no</itunes:explicit>
		<itunes:image href="http://wantonhubris.com/blog/wp-content/plugins/podpress/images/powered_by_podpress_large.jpg" />
		<image>
			<url>http://wantonhubris.com/blog/wp-content/plugins/podpress/images/powered_by_podpress.jpg</url>
			<title>Wanton Hubris</title>
			<link>http://wantonhubris.com/blog</link>
			<width>144</width>
			<height>144</height>
		</image>
		<item>
		<title>Coagula Finished</title>
		<link>http://wantonhubris.com/blog/2009/04/01/coagula-finished/</link>
		<comments>http://wantonhubris.com/blog/2009/04/01/coagula-finished/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 09:20:27 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Coagula]]></category>
		<category><![CDATA[Level Design]]></category>
		<category><![CDATA[Quake]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/2009/04/01/coagula-finished/</guid>
		<description><![CDATA[So I&#8217;ve come to the end of the Coagula project.  The map didn&#8217;t turn out to be what I wanted it to be but at the same time it surprised me.  The gameplay turned out to be pretty fun in spots.  It&#8217;s always amusing when the id monsters can surprise you in [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve come to the end of the Coagula project.  The map didn&#8217;t turn out to be what I wanted it to be but at the same time it surprised me.  The gameplay turned out to be pretty fun in spots.  It&#8217;s always amusing when the id monsters can surprise you in some way after a decade of fighting them.</p>
<p>I&#8217;ll post a link to download the pack once it&#8217;s ready for public consumption!</p>
<p>Now to get back to ToeTag coding&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://wantonhubris.com/blog/2009/04/01/coagula-finished/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Coagula Progress</title>
		<link>http://wantonhubris.com/blog/2009/02/27/coagula-progress/</link>
		<comments>http://wantonhubris.com/blog/2009/02/27/coagula-progress/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 10:46:18 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Coagula]]></category>
		<category><![CDATA[Level Design]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=433</guid>
		<description><![CDATA[Not much going on so I figure I&#8217;ll post some shots of my Coagula map.  I&#8217;ve breached the 500 brush mark now.  These are shots of the opening area which is basically complete, geometry wise.  No real gameplay yet though.
I like the change in mindset on this level.  Whenever I&#8217;m building [...]]]></description>
			<content:encoded><![CDATA[<p>Not much going on so I figure I&#8217;ll post some shots of my Coagula map.  I&#8217;ve breached the 500 brush mark now.  These are shots of the opening area which is basically complete, geometry wise.  No real gameplay yet though.</p>

<a href='http://wantonhubris.com/blog/2009/02/27/coagula-progress/willem_coagula_1/' title='willem_coagula_1'>willem_coagula_1</a>
<a href='http://wantonhubris.com/blog/2009/02/27/coagula-progress/willem_coagula_2/' title='willem_coagula_2'>willem_coagula_2</a>

<p>I like the change in mindset on this level.  Whenever I&#8217;m building something I have a sub-process running in the back of my head which is always scanning and looking for ways to build things with fewer brushes and pattern matching to find brushes that I could merge into a single brush.  Conservation is key!</p>
]]></content:encoded>
			<wfw:commentRss>http://wantonhubris.com/blog/2009/02/27/coagula-progress/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coagula Map Pack</title>
		<link>http://wantonhubris.com/blog/2009/02/09/coagula-map-pack/</link>
		<comments>http://wantonhubris.com/blog/2009/02/09/coagula-map-pack/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 15:16:34 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[Coagula]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/2009/02/09/coagula-map-pack/</guid>
		<description><![CDATA[Work on MDLEd has slowed somewhat since I&#8217;ve gotten involved in a map pack called Coagula.  Basically, everyone will do a map with some restrictions in place like:
- 2,500 brushes or less
- must be floating in space
- ID1 standard entities only
It&#8217;s a challenge and I always enjoy those.  I&#8217;ve got about 300 brushes [...]]]></description>
			<content:encoded><![CDATA[<p>Work on MDLEd has slowed somewhat since I&#8217;ve gotten involved in a map pack called Coagula.  Basically, everyone will do a map with some restrictions in place like:</p>
<p>- 2,500 brushes or less<br />
- must be floating in space<br />
- ID1 standard entities only</p>
<p>It&#8217;s a challenge and I always enjoy those.  I&#8217;ve got about 300 brushes set down so there&#8217;s a ways to go.  It&#8217;s due at the end of March so I&#8217;ve got some time to think about where the other 2,200 will go.</p>
]]></content:encoded>
			<wfw:commentRss>http://wantonhubris.com/blog/2009/02/09/coagula-map-pack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

