Quake Level : “White Room”
Monday, November 10th, 2008“A biohazard outbreak at this facility has left the former occupants in a bad way. Enforcers have been sent in to clean up the mess but don’t get in their way. They aren’t on your side and will attempt to clean you up as well.”
This level was an extension of an idea that I had about creating a Quake level in an abstract way. Keep the usual shapes but take away the textures. I like how it turned out and it was great fun to experiment with using color in a much stronger way than is normally done in a Quake level.
This level is being released as a mod because I wrote a bunch of QuakeC to support it. To play it:
1) Create a directory in your Quake directory called “whiteroom”
2) Copy the “progs.dat” and “maps” directory inside the ZIP into that new directory.
3) Start Quake with the command line: “-game whiteroom +map whiteroom”
That should do it! Here are the downloads:
Player Pack
(contains the level and the associated progs.dat)
Developer Pack
(contains the source materials - the map source, the QuakeC source code and the WAD)
Enjoy!


