Finally, a new release of ToeTag! This one is pretty good as it (hopefully) fixes the WAD loading crash but also adds some good features.
DOWNLOAD HERE (this link includes the APP itself and a separate download link for the source code)
First, you can now create fully custom WAD files now from within the editor. ToeTag can export textures from WADs (to PNG files), read new textures in from a variety of formats, and also rename/delete textures already loaded. All of this combined means custom WADs are go!
Next I added box selection. This is a quick way to select a bunch of stuff in your level at once. In the 2D viewport, hold down SHIFT+CMD and LEFT_CLICK+DRAG to draw a box. When you let go of the mouse button, everything that touches that box will be selected. This is useful for grabbing a whole portion of your level at once.
I added some keyboard short cuts for the hide functionality. CMD+H will hide currently selected, CMD+I will isolate currently selected (aka hide everything not selected), and CMD+SHIFT+H will unhide everything currently hidden. This is a productivity enhancement as it’s a pain to have to click on the toolbar for quick hides/isolates.
On the smaller feature front, there’s a small feature added to the entity menu. If you select a series of path_corner entities you can use a menu item called “Create Route”. This will link the path_corners together into a route. This is great for setting up patrolling creatures. Just create a route and then target the monster at one of the path_corners.





