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	<title>Wanton Hubris &#187; WADEd</title>
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	<link>http://wantonhubris.com/blog</link>
	<description>My work on display for the world to see.  And possibly ignore.</description>
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		<copyright>2006-2007 </copyright>
		<managingEditor>epicboy@gmail.com (Wanton Hubris)</managingEditor>
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		<itunes:summary>My work on display for the world to see.  And possibly ignore.</itunes:summary>
		<itunes:author>Wanton Hubris</itunes:author>
		<itunes:category text="Society &amp; Culture"/>
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			<itunes:name>Wanton Hubris</itunes:name>
			<itunes:email>epicboy@gmail.com</itunes:email>
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			<title>Wanton Hubris</title>
			<link>http://wantonhubris.com/blog</link>
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		<title>WADEd Imports From BSP Files</title>
		<link>http://wantonhubris.com/blog/2008/12/08/waded-imports-from-bsp-files/</link>
		<comments>http://wantonhubris.com/blog/2008/12/08/waded-imports-from-bsp-files/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 12:33:13 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[WADEd]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=366</guid>
		<description><![CDATA[I mentioned in an earlier post that I was going to get WADEd to import textures from BSP files. I finally got around to trying that feature this morning. The shot below shows what it looks like after you import DM1.BSP.  Success!  Now you can import other WADs, individual textures, or BSP files [...]]]></description>
			<content:encoded><![CDATA[<p>I mentioned in an earlier post that I was going to get WADEd to import textures from BSP files. I finally got around to trying that feature this morning. The shot below shows what it looks like after you import DM1.BSP.  Success!  Now you can import other WADs, individual textures, or BSP files to create your new WAD files.</p>
<p>This will be awesome for those times when you download a level and want to use the texture set in there but you don&#8217;t know where to get the WAD that the original author used.</p>
<p><a href="http://wantonhubris.com/blog/wp-content/uploads/2008/12/dm1_imported.jpg"><img src="http://wantonhubris.com/blog/wp-content/uploads/2008/12/dm1_imported-278x300.jpg" alt="" title="dm1_imported" width="278" height="300" class="aligncenter size-medium wp-image-367" /></a></p>
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		<title>Reducing Interface Clutter</title>
		<link>http://wantonhubris.com/blog/2008/12/03/reducing-interface-clutter/</link>
		<comments>http://wantonhubris.com/blog/2008/12/03/reducing-interface-clutter/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 16:58:22 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[ToeTag]]></category>
		<category><![CDATA[WADEd]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=363</guid>
		<description><![CDATA[I was adding a feature to WADEd this morning when I had a pang of guilt and had to rethink what I was doing.
See, WADEd already supports the importing of textures. So I was adding another menu option called &#8220;Import WADs&#8230;&#8221; which would let you append the contents of an existing WAD to the one [...]]]></description>
			<content:encoded><![CDATA[<p>I was adding a feature to WADEd this morning when I had a pang of guilt and had to rethink what I was doing.</p>
<p>See, WADEd already supports the importing of textures. So I was adding another menu option called &#8220;Import WADs&#8230;&#8221; which would let you append the contents of an existing WAD to the one you already have loaded.  But then it occured to me: instead of adding another menu option, why not make the existing menu option smarter?</p>
<p>So that&#8217;s what I did.  There is now a single &#8220;Import&#8230;&#8221; option.  If you select images to import, it will process them properly.  If you select a WAD file, it opens it up and imports the textures inside.  Smart and automatic! I like it.</p>
<p>After getting that working I realized that the same mechanism could be used for extracting textures from BSP files. If the user chooses to import a BSP file, crack it open and drag in the textures. I like it when stuff &#8216;just works&#8217;.</p>
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		<title>It&#8217;s The Little Things That Matter</title>
		<link>http://wantonhubris.com/blog/2008/11/23/its-the-little-things-that-matter/</link>
		<comments>http://wantonhubris.com/blog/2008/11/23/its-the-little-things-that-matter/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 12:48:52 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[LevelEd]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[WADEd]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=356</guid>
		<description><![CDATA[Working on a Mac has made me very aware of the little things that make life as a user easier. As a result, I strive to add these little niceties into whatever application I&#8217;m writing. For example, I just added code that makes LevelEd aware of changes that WADEd has made to a texture file. [...]]]></description>
			<content:encoded><![CDATA[<p>Working on a Mac has made me very aware of the little things that make life as a user easier. As a result, I strive to add these little niceties into whatever application I&#8217;m writing. For example, I just added code that makes LevelEd aware of changes that WADEd has made to a texture file. What this means is that if you launch WADEd from LevelEd, make changes to the WAD, save it, and then flip back over to LevelEd, it will automatically reload the WAD and refresh the viewports correctly. This is something that would be a special feature on a Windows machine but it&#8217;s sort of expected behavior on the Mac.</p>
<p>It&#8217;s the little things that make me love my Mac.</p>
<p>Now to work on getting drag and drop working between open WAD windows&#8230;</p>
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		<title>WadEd Preview</title>
		<link>http://wantonhubris.com/blog/2008/11/22/waded-preview/</link>
		<comments>http://wantonhubris.com/blog/2008/11/22/waded-preview/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 12:24:12 +0000</pubDate>
		<dc:creator>Warren</dc:creator>
				<category><![CDATA[Misc]]></category>
		<category><![CDATA[LevelEd]]></category>
		<category><![CDATA[ToeTag]]></category>
		<category><![CDATA[WADEd]]></category>

		<guid isPermaLink="false">http://wantonhubris.com/blog/?p=352</guid>
		<description><![CDATA[So I&#8217;ve been toying with the idea of a ToeTag editing suite.  Something that will be a more comprehensive solution than a level editor with some WAD editing capabilities tacked on.  To that end, I&#8217;ve spent the last week or so breaking out the WAD editing into a separate application.  Quick screenshot [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been toying with the idea of a ToeTag editing suite.  Something that will be a more comprehensive solution than a level editor with some WAD editing capabilities tacked on.  To that end, I&#8217;ve spent the last week or so breaking out the WAD editing into a separate application.  Quick screenshot of the WAD editor:</p>
<p><a href="http://wantonhubris.com/blog/wp-content/uploads/2008/11/waded_preview.jpg"><img src="http://wantonhubris.com/blog/wp-content/uploads/2008/11/waded_preview-300x227.jpg" alt="" title="waded_preview" width="300" height="227" class="aligncenter size-medium wp-image-353" /></a></p>
<p>This means that the level editing application will no longer be able to edit WAD files but I will add some sort of &#8220;Open WAD in WadEd&#8221; menu option that will launch it easily so it shouldn&#8217;t be an issue.</p>
<p>I plan to add a PAK file editor and potentially an MDL editor if I can muster up enough free time. My ultimate plan is to include some sort of integrated QuakeC editor/compiler and then you&#8217;ll be able to create Quake mods entirely from within the ToeTag application suite.</p>
<p>World domination is at hand!</p>
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